SecondHand

October-December 2021

A mobile app concept to promote environmental awareness, habits, and education

ROLE
Product Designer, UX Researcher
TOOLS
Figma, Google Forms
TASK
Design a mobile app solution to increasing waste consciousness in the U.S.
IMPACT
Encourage sustainable shopping habits

Brainstorm

How can Americans be more conscious about the waste they throw away?

I asked three questions to better understand this problem:

Next, I defined my audience. There were three segments I could target:

I decided to focus on students. Their location, high motivation and awareness, and tech-savvy potential were a good fit for a mobile app aimed at reducing waste.

User Research

I created an online survey to explore the problem space and identify potential opportunities. 21 individuals responded to the survey.

The results revealed several potential problems:

Most survey respondents, however, were more likely to shop at environmentally focused stores and willing to adopt environmentally friendly habits such as purchasing eco-friendly products.

Define

The problem was now clear:

Students are willing to adopt an environmentally friendly lifestyle but face obstacles such as high cost, low convenience, and uncertainty.

Competitive Analysis

To gauge what solutions already existed, I examined how other apps were potentially solving this problem and what gaps remained.

Ideate

I decided to create a solution in the form of a mobile app for 2 reasons:

  1. Mobile apps allow for more personalization than websites
  2. Smartphones are more portable than laptops

I brainstormed a handful of possible solutions:

I decided to focus on connecting users with sustainable businesses.

Since the target users reported to be highly motivated to increase their environmentally friendly habits but also sensitive to cost, convenience, and uncertainty, my app would:

  • offer promotions to reduce cost barriers
  • conveniently display local sustainable businesses
  • explain why they are considered sustainable to reduce uncertainty

Business Perspective

On the other side of the app, businesses have the potential to gain revenue, brand credibility, and a unique and direct channel to environmentally conscious consumers.

The following metrics would be used to measure the success of the app.

Design

Low-Fidelity Wireframes

I created lo-fi wireframes to acquire early feedback. These are some of the changes I made:

Design System

I chose a soft color palette reflect sustainability and a sans-serif font to emphasize that the app is modern and friendly.

High-Fidelity Prototype

Below are the key screens of the final prototype that I used for user testing.

Test

I conducted three user testing sessions. Each interview included the following:

  • A brief survey to gauge if they were a target user
  • A user scenario to make tasks feel more natural
  • A path that users could follow so each key function could be tested

While I have not yet iterated according to my findings, below is a summary of the changes I would make in the next iteration.

Major Findings

Reflection & Next Steps

Next steps: More user testing and more iterations!

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Read the full case study on Medium

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